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Miniature Painting Checklist Generator

Tick the stages you plan to paint, set how many models are in the batch, your paint range and whether you are painting to tabletop or display standard. The page writes an ordered, numbered checklist with the key parameters for every step — primer coats, wash dilution, layer passes, varnish coats and base finishing — ready to print, copy or download as a text file.

Every step you would repeat per model is marked with the batch size. 1 to 50 models.

The range you are thinning and washing with. It is written on the exported checklist.

This sets the number of base coats, layer passes and highlight passes.

Stages in your plan

The checklist keeps these in workflow order, however you tick them.

Priming
Washes
Highlight methods

Pick at least one, or clear the highlights stage above.

Varnish
Basing

Your painting checklist

Steps
22
Hands-on
16
Waiting or drying
6
Models
5
Standard
Tabletop ready
Paint range
Citadel

Cleaning and assembly

  1. Wash the models before you paint

    Warm water with a drop of washing-up liquid and a soft toothbrush lifts the mould release agent that makes paint bead. Rinse under running water and let the parts air-dry completely. For printed resin, follow the resin manufacturer's wash and cure instructions: some specify isopropyl alcohol, some a proprietary wash, and cure times vary by resin and printer. Do not assume one solvent or one wait suits every resin.

    • All 5 models
    • Resin: maker's wash and cure instructions
    • Dry fully before handling
  2. Remove mould lines and flash

    Drag a hobby knife flat along the mould line rather than cutting into it, then sand the area smooth. Use the grit sequence your primer or paint instructions recommend for the material; 400 to 1000 grit is a common hobby range, not a rule. Resin dust is hazardous, so wet-sand only if the resin maker advises it and wear appropriate protection.

    • Grit per paint/primer guidance
    • Wet-sand resin only if advised
  3. Fill the gaps

    Press putty into gaps at the shoulders, cloak joins and anywhere the two halves meet. How to smooth it depends on the putty: water-based modelling putty often smooths with a damp silicone shaper, while epoxy putty may need a different release agent and working time. Follow the putty's instructions and keep it out of the detail you want to paint.

    • Putty maker's smoothing instructions
    • Keep clear of detail
  4. Let the filler cure

    Leave the putty to harden fully before you sand or prime it. Sanding soft filler tears it out of the gap and leaves a ridge you will see through the paint. Use the cure time on the putty's label; 30 to 60 minutes is common for a thin skin of modelling putty, while epoxy putty usually needs longer.

    • Until fully cured per putty instructions
  5. Assemble and pin the heavy parts

    Use the adhesive the kit material calls for: polystyrene cement for bare plastic, cyanoacrylate for resin and metal, following the product instructions. Pin anything that will carry weight or take a knock, choosing a rod gauge suited to the part. A 0.8 mm brass rod is a common choice for a large metal or resin model, but a small printed part may need 0.5 mm or no pin at all.

    • Adhesive per material
    • Pin gauge matched to the part

Priming

  1. Spray 2 thin primer coats

    Shake the can as its label directs, then spray in short passes, starting and finishing each pass off the model so paint never lands wet in one spot. Use the distance, temperature and humidity range printed by the primer manufacturer; 20-25 cm and a mild, low-humidity day are common examples, not universal limits.

    • 2 coats
    • Distance per can label
    • Temperature/humidity per can label
  2. Let the primer flash off

    Follow the can's recoat and cure times. A 15-30 minute flash-off between coats and a longer cure before brush work are common, but the label for your primer is the authority; primer that is still solvent-wet pulls off under a brush.

    • Recoat and cure per can label

Base coats

  1. Block in the base colours in 2 thin coats

    Paint one colour at a time over the whole batch, thinning as your paint line instructs so it flows off the brush instead of sitting on top of the model. Water, medium or a dedicated thinner and the ratio all vary by product; a universal 1:1 water mix is not assumed. Thin coats cover as well as one thick coat and keep the moulded detail readable.

    • All 5 models
    • 2 coats per colour
    • Thinning per paint instructions
    • Airbrush settings per paint instructions if you spray
  2. Let the base coats dry

    Acrylics often feel touch-dry in minutes but are still soft underneath. Let each coat dry properly before the next one, using the paint's recoat guidance rather than a fixed clock, and do not handle the painted areas with bare fingers.

    • Recoat per paint instructions

Washes

  1. Recess shade with the wash straight from the pot

    Flow the wash into the recesses with a loaded brush and let the surface tension pull it into the detail. Touch the brush to the deepest pools to wick the excess away before it dries, or it will leave a tide mark.

    • Neat wash
    • One pass
    • Wick the pools with a damp clean brush
  2. Let the wash dry completely

    Wash that is still damp reactivates and smears when you layer over it. If a pool dries with a hard edge, glaze it back in with clean water before you carry on. Judge dryness by touch and sight; 20-30 minutes is a common range, longer in a cold room.

    • Until fully dry
    • Longer in a cold room

Layering

  1. Layer 1 of 2

    Mix the previous layer with the next lighter tone, using the ratio that reads correctly on the model rather than a fixed formula, and thin it as your paint line instructs. Paint it onto the raised areas and leave the tone underneath showing in the recesses, so each pass reads as a smaller and brighter shape. Judge the result on the model: do not cover the previous layer completely.

    • Coverage step 1 of 2
    • Leave roughly 67% of the previous tone visible
    • Thin per paint instructions
  2. Layer 2 of 2

    Mix the previous layer with the next lighter tone, using the ratio that reads correctly on the model rather than a fixed formula, and thin it as your paint line instructs. Paint it onto the raised areas and leave the tone underneath showing in the recesses, so each pass reads as a smaller and brighter shape. Judge the result on the model: do not cover the previous layer completely.

    • Coverage step 2 of 2
    • Leave roughly 33% of the previous tone visible
    • Thin per paint instructions
  3. Check the blend before you seal it

    Look at the model from the distance it will be seen at. Hard steps that read as bands need one glaze of the previous tone over the join; steps you cannot see are wasted brush time.

    • Tabletop distance, not macro distance

Highlights

  1. Paint the final layered highlight

    Take the lightest tone in the mix and paint it onto the highest points only: the top of the helmet, the ridge of a cloak, the knuckles. One controlled pass is worth three timid ones.

    • Brightest tone
    • Highest points only
    • Thin per paint instructions
  2. Edge highlight the sharp edges

    Use a size 0 or 00 brush, load it lightly and drag the side of the tip along the edge at a shallow angle so the paint lands on the corner and not on the flat panels. Where edges are chipped or rounded, aim at the brightest facet instead.

    • One pass
    • Size 0 or 00 brush
    • Side of the tip, shallow angle
  3. Tidy the highlights

    Go back over anything that escaped the edges with the mid-tone that sits under it. Cleaning up two or three slips takes less time than repainting the panel they landed on.

    • Mid-tone for corrections
    • All 5 models

Varnish

  1. Varnish in 1 light coat

    Spray in short passes at the distance and conditions on the varnish label; 20-25 cm, low humidity and a mild temperature are common examples, not universal. Let each coat dry per the label before the next. Matte flattens the finish and is the usual choice for tabletop armies, but it offers the least protection against handling shine.

    • Matte finish
    • 1 coat
    • Distance and cure per varnish label
  2. Let the varnish cure before you pack the models away

    Varnish keeps curing after it feels dry. Foam trays pressed onto a tacky coat leave a pattern you cannot polish out. Use the varnish's stated cure time; 24 hours is a common conservative wait, not a universal one.

    • Until cured per varnish label

Basing

  1. Spread the texture paint over the base

    Apply it with an old brush, working from the model outwards so you never drag texture onto the feet. Leave the rim of the base clean.

    • All 5 models
    • Old brush, rim kept clean
  2. Let the texture dry

    Texture paint shrinks as it dries, so judge how thick it is once it has set rather than while it is wet. Follow the texture product's drying guidance; thick layers take longer.

    • Until set per product instructions
  3. Drybrush the base and paint the rim

    Drybrush a lighter tone over the dried texture so it catches the high points, then paint the rim a flat dark tone. The rim is what makes a unit look like a unit on the table.

    • One or two drybrush passes
    • Flat dark tone on the rim
Plain-text version of the checklist
MINIATURE PAINTING STEP CHECKLIST
Models in this batch: 5
Standard: Tabletop ready
Paint range: Citadel
Stages: Cleaning and assembly, Priming, Base coats, Washes, Layering, Highlights, Varnish, Basing
Steps: 22 (16 hands-on, 6 waiting or drying)

CLEANING AND ASSEMBLY
1. [ ] Wash the models before you paint
      Warm water with a drop of washing-up liquid and a soft toothbrush lifts the mould release agent
      that makes paint bead. Rinse under running water and let the parts air-dry completely. For
      printed resin, follow the resin manufacturer's wash and cure instructions: some specify
      isopropyl alcohol, some a proprietary wash, and cure times vary by resin and printer. Do not
      assume one solvent or one wait suits every resin.
      Key parameters: All 5 models | Resin: maker's wash and cure instructions | Dry fully before
      handling
2. [ ] Remove mould lines and flash
      Drag a hobby knife flat along the mould line rather than cutting into it, then sand the area
      smooth. Use the grit sequence your primer or paint instructions recommend for the material; 400
      to 1000 grit is a common hobby range, not a rule. Resin dust is hazardous, so wet-sand only if
      the resin maker advises it and wear appropriate protection.
      Key parameters: Grit per paint/primer guidance | Wet-sand resin only if advised
3. [ ] Fill the gaps
      Press putty into gaps at the shoulders, cloak joins and anywhere the two halves meet. How to
      smooth it depends on the putty: water-based modelling putty often smooths with a damp silicone
      shaper, while epoxy putty may need a different release agent and working time. Follow the
      putty's instructions and keep it out of the detail you want to paint.
      Key parameters: Putty maker's smoothing instructions | Keep clear of detail
4. [ ] Let the filler cure [wait]
      Leave the putty to harden fully before you sand or prime it. Sanding soft filler tears it out of
      the gap and leaves a ridge you will see through the paint. Use the cure time on the putty's
      label; 30 to 60 minutes is common for a thin skin of modelling putty, while epoxy putty usually
      needs longer.
      Key parameters: Until fully cured per putty instructions
5. [ ] Assemble and pin the heavy parts
      Use the adhesive the kit material calls for: polystyrene cement for bare plastic, cyanoacrylate
      for resin and metal, following the product instructions. Pin anything that will carry weight or
      take a knock, choosing a rod gauge suited to the part. A 0.8 mm brass rod is a common choice for
      a large metal or resin model, but a small printed part may need 0.5 mm or no pin at all.
      Key parameters: Adhesive per material | Pin gauge matched to the part

PRIMING
6. [ ] Spray 2 thin primer coats
      Shake the can as its label directs, then spray in short passes, starting and finishing each pass
      off the model so paint never lands wet in one spot. Use the distance, temperature and humidity
      range printed by the primer manufacturer; 20-25 cm and a mild, low-humidity day are common
      examples, not universal limits.
      Key parameters: 2 coats | Distance per can label | Temperature/humidity per can label
7. [ ] Let the primer flash off [wait]
      Follow the can's recoat and cure times. A 15-30 minute flash-off between coats and a longer cure
      before brush work are common, but the label for your primer is the authority; primer that is
      still solvent-wet pulls off under a brush.
      Key parameters: Recoat and cure per can label

BASE COATS
8. [ ] Block in the base colours in 2 thin coats
      Paint one colour at a time over the whole batch, thinning as your paint line instructs so it
      flows off the brush instead of sitting on top of the model. Water, medium or a dedicated thinner
      and the ratio all vary by product; a universal 1:1 water mix is not assumed. Thin coats cover as
      well as one thick coat and keep the moulded detail readable.
      Key parameters: All 5 models | 2 coats per colour | Thinning per paint instructions | Airbrush
      settings per paint instructions if you spray
9. [ ] Let the base coats dry [wait]
      Acrylics often feel touch-dry in minutes but are still soft underneath. Let each coat dry
      properly before the next one, using the paint's recoat guidance rather than a fixed clock, and
      do not handle the painted areas with bare fingers.
      Key parameters: Recoat per paint instructions

WASHES
10. [ ] Recess shade with the wash straight from the pot
      Flow the wash into the recesses with a loaded brush and let the surface tension pull it into the
      detail. Touch the brush to the deepest pools to wick the excess away before it dries, or it will
      leave a tide mark.
      Key parameters: Neat wash | One pass | Wick the pools with a damp clean brush
11. [ ] Let the wash dry completely [wait]
      Wash that is still damp reactivates and smears when you layer over it. If a pool dries with a
      hard edge, glaze it back in with clean water before you carry on. Judge dryness by touch and
      sight; 20-30 minutes is a common range, longer in a cold room.
      Key parameters: Until fully dry | Longer in a cold room

LAYERING
12. [ ] Layer 1 of 2
      Mix the previous layer with the next lighter tone, using the ratio that reads correctly on the
      model rather than a fixed formula, and thin it as your paint line instructs. Paint it onto the
      raised areas and leave the tone underneath showing in the recesses, so each pass reads as a
      smaller and brighter shape. Judge the result on the model: do not cover the previous layer
      completely.
      Key parameters: Coverage step 1 of 2 | Leave roughly 67% of the previous tone visible | Thin per
      paint instructions
13. [ ] Layer 2 of 2
      Mix the previous layer with the next lighter tone, using the ratio that reads correctly on the
      model rather than a fixed formula, and thin it as your paint line instructs. Paint it onto the
      raised areas and leave the tone underneath showing in the recesses, so each pass reads as a
      smaller and brighter shape. Judge the result on the model: do not cover the previous layer
      completely.
      Key parameters: Coverage step 2 of 2 | Leave roughly 33% of the previous tone visible | Thin per
      paint instructions
14. [ ] Check the blend before you seal it
      Look at the model from the distance it will be seen at. Hard steps that read as bands need one
      glaze of the previous tone over the join; steps you cannot see are wasted brush time.
      Key parameters: Tabletop distance, not macro distance

HIGHLIGHTS
15. [ ] Paint the final layered highlight
      Take the lightest tone in the mix and paint it onto the highest points only: the top of the
      helmet, the ridge of a cloak, the knuckles. One controlled pass is worth three timid ones.
      Key parameters: Brightest tone | Highest points only | Thin per paint instructions
16. [ ] Edge highlight the sharp edges
      Use a size 0 or 00 brush, load it lightly and drag the side of the tip along the edge at a
      shallow angle so the paint lands on the corner and not on the flat panels. Where edges are
      chipped or rounded, aim at the brightest facet instead.
      Key parameters: One pass | Size 0 or 00 brush | Side of the tip, shallow angle
17. [ ] Tidy the highlights
      Go back over anything that escaped the edges with the mid-tone that sits under it. Cleaning up
      two or three slips takes less time than repainting the panel they landed on.
      Key parameters: Mid-tone for corrections | All 5 models

VARNISH
18. [ ] Varnish in 1 light coat
      Spray in short passes at the distance and conditions on the varnish label; 20-25 cm, low
      humidity and a mild temperature are common examples, not universal. Let each coat dry per the
      label before the next. Matte flattens the finish and is the usual choice for tabletop armies,
      but it offers the least protection against handling shine.
      Key parameters: Matte finish | 1 coat | Distance and cure per varnish label
19. [ ] Let the varnish cure before you pack the models away [wait]
      Varnish keeps curing after it feels dry. Foam trays pressed onto a tacky coat leave a pattern
      you cannot polish out. Use the varnish's stated cure time; 24 hours is a common conservative
      wait, not a universal one.
      Key parameters: Until cured per varnish label

BASING
20. [ ] Spread the texture paint over the base
      Apply it with an old brush, working from the model outwards so you never drag texture onto the
      feet. Leave the rim of the base clean.
      Key parameters: All 5 models | Old brush, rim kept clean
21. [ ] Let the texture dry [wait]
      Texture paint shrinks as it dries, so judge how thick it is once it has set rather than while it
      is wet. Follow the texture product's drying guidance; thick layers take longer.
      Key parameters: Until set per product instructions
22. [ ] Drybrush the base and paint the rim
      Drybrush a lighter tone over the dried texture so it catches the high points, then paint the rim
      a flat dark tone. The rim is what makes a unit look like a unit on the table.
      Key parameters: One or two drybrush passes | Flat dark tone on the rim

Built in the browser by the Miniature Hobby Notes miniature painting checklist generator.
Nothing you typed was uploaded, stored or added to the page URL.

How the miniature painting checklist generator works

  1. Tick the stages you are painting. Cleaning and assembly, priming, base coats, washes, layering, highlights, varnish and basing are all switched on to start with. Clear the ones you are skipping — a model you are only re-varnishing does not need a priming step.
  2. Set the batch and the standard. The model count is written into every step you repeat per model, and the standard decides how many base coats and layer passes are worth doing: two of each at tabletop, three and four at display standard.
  3. Fill in the technique parameters. Primer type and coats, wash dilution, highlight methods, varnish finish and coats, and how you are finishing the bases. Each choice changes the wording and the numbers in the matching steps.
  4. Take the checklist with you. Print it for the bench, copy it into your notes or download it as a text file. Nothing is uploaded, stored or added to the page URL.

The eight stages, in the order they run

StageWhat it is forKey numbers
Cleaning and assemblyWash off the release agent, remove mould lines, fill gaps and assemble the model.Grit per paint or primer guidance; pin gauge matched to the part
PrimingGive the paint something to grip, in thin coats that do not fill the detail.Distance, pressure and recoat times from the primer's instructions
Base coatsBlock in the mid-tone of every colour across the whole batch.2 thin coats at tabletop, 3 at display standard
WashesPush shade into the recesses to separate the shapes before you layer.Dilution and dry time from the wash product's instructions
LayeringBuild the mid-tones up in progressively lighter passes on the raised areas.2 layers at tabletop, 4 at display standard
HighlightsCatch the top faces and the sharp edges with the brightest tone.Size 0-00 brush for edges; drybrush wiped almost dry
VarnishLock the paint down so handling and transport do not rub it off.Light coats; distance and cure time per the varnish label
BasingFinish the base so the model reads as one piece on the table.Texture or sand plus a painted rim; 30-60 minutes of drying

What the result tells you

The checklist is numbered from one to the end so you can work straight down it, and each stage keeps its own group so you can find the wash step again on the second evening. Steps marked as waiting or drying are real steps: they are the points where handling the model early costs you paint, so they are worth ticking off like any other.

The summary counts the total steps, how many are hands-on and how many are waiting. A batch of ten models does not take ten times as long as one, because you repeat a step across the whole batch before moving on — the checklist is written in that order so the drying time on model one is spent painting model two.

Worked example

Five plastic miniatures, tabletop standard, rattle-can primer, a neat wash straight from the pot, layered and edge highlights, one matte varnish coat and texture paint on the bases. The generator returns 22 steps: wash the models, remove mould lines, fill the gaps, let the filler cure, assemble and pin, then two thin primer coats following the can's recoat and cure times. Two base coats per colour, one neat wash with the pools wicked out, two layer passes where each pass leaves part of the previous tone visible (roughly two thirds, then one third with this plan), a final layered highlight plus an edge highlight pass, one matte varnish coat cured per its label, then texture paint, its stated drying time and a drybrushed base with a flat dark rim. The timings you see in the generated checklist point back to the products you are using rather than pretending one schedule fits every resin, primer or paint.

What this generator does not do

  • It does not know your paints, resin, primer or putty. Thinning ratios, cure times, grits and pin sizes are left to the instructions for the products you are using; the checklist only organises the workflow and repeats the choices you made. Where a hobby range appears, it is an example, not a universal rule.
  • It cannot see your model, so it does not pick colours, do colour theory or judge a paint job. You choose the colours and the standard.
  • It does not order the work around your drying times. The sequence is the paint-safe one, varnish before basing; if you want texture under the paint, move the basing step before the priming step yourself.
  • The timings are working ranges, not measurements. A cold room, a humid day or a thick coat will all stretch them.
  • It never uploads, stores or emails your plan. The checklist is built in this page, in your browser, and the download is written by your own device.

Frequently asked questions

What order should you paint a miniature in?
Clean and assemble, prime, base coat, wash, layer, highlight, varnish, then base. Each stage depends on the one before it: the wash needs dry base coats to sink into, the layers need a dry wash underneath or they reactivate it, and the varnish needs every painted stage finished because it locks the paint down. The checklist generator always returns the stages in that order, however you tick them, and marks the waiting steps where handling the model early costs you paint. The one deliberate exception is texture on the base: if you want it under the paint, do the basing stage before priming instead.
How many coats of primer does a miniature need?
Two thin coats is the usual answer, and it is what the generator defaults to. One coat works when you only need a key for the paint, such as a light plastic model that is already the colour you want underneath. Three coats are for covering dark plastic or resin, or changing a model's colour completely, and they are still worth spraying thin: the point of priming is grip, not coverage, and thick primer fills the detail you cleaned up in the first stage. Follow the primer's own recoat and cure times rather than a fixed schedule; cans differ, and the label is the authority.
Should you varnish before or after basing?
Varnish before basing, which is the order this checklist uses. Spray varnish flattens static grass tufts and dulls the sand you just glued down, and the rim of the base is easier to paint neatly once nothing else is going to be sprayed over it. The exception is a model with texture applied before priming: in that case the texture is already under the paint and gets varnished with everything else, so the basing steps you run afterwards are only the tufts and the rim.
What is the difference between layering and highlighting?
Layering builds the mid-tone in successive passes over the raised areas, each one a little lighter than the last, so the change from shadow to light is spread over several steps. Highlighting is the final, brightest pass and it covers far less: the top faces, the ridge of a cloak, the sharp edges. Both belong in a plan, and layering comes first because it is what the highlight sits on. The generator counts them as separate stages, so you can run layering without an edge highlight and still get a finished model.
Can you use one checklist for a whole batch of models?
Yes, and that is what the batch size is for. Enter the number of models once and every step you would repeat per model is labelled with it. Work one step across the whole batch before moving to the next step, so the 20 to 30 minutes a wash needs to dry on model one is spent washing model two. A batch of ten models does not take ten times as long as one, and the waiting steps in the checklist are the points where that saving is won. Batches above fifty models are better split, because the drying steps start to work against you.
Does the generator send or store your painting plan?
No. The checklist is built by JavaScript in this page from the options you tick, and the download is written by your own browser as a text file. There is no account, no upload, no analytics event carrying your plan and nothing written into the page URL, so reloading the page returns the defaults. Close the tab and the plan is gone, which is why the copy and download buttons exist.

Keep going

Every stage in this checklist has a matching tutorial on the site, with the technique behind the numbers rather than just the order to do them in.

Read the miniature painting tutorials